And I kind of pushed back,” Boon explained. Early in MK1’s development, the design team proposed adding unique modifiers to each fighter, such as giving Sonya a drone that could augment her attacks. Kameo fighters were a combination of two ideas.They work best as a combo extender or as a way to build momentum on your opponent - if you’ve played Tekken Tag Tournament, you’ll have a decent idea how Kameo fighters will fit into this mix. Kameo fighters come with a cooldown, so you can’t spam your opponent with a barrage of incoming attacks. Using a combination of directional inputs and the R1 button, you can command your Kameo partner to bash an airborne enemy, juggle them, zap them from afar, throw them, execute a combo breaker… even perform a fatality. While the visuals look stupendous, and the core fighting feels as tight as ever, the Kameo fighters are easily the star of this show. It’s a reintroduction of the entire IP, with one big, big gameplay twist. And what a long, bloody trip it’s been: Eleven mainline games over six console generations and somewhere between 75 and 80+ characters, depending on how and where you want to count them.Īnd now Mortal Kombat 1, which is looking to open the floodgates on that rich, gory history while serving as a chapter-one reset. The Mortal Kombat series recently hit the big 3-0.
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